Hey, Commander, I've got a question! You said some skills have descriptions like "Deals +X damage when Special triggers," right?
Ah, yes. You must be talking about ones like Wo Dao or Wrath, right? Those do apply additional damage to specials.
Right, stuff like Wo Dao! How does that fit into the damage formula?
Wow, Sharena, I'm impressed! I only just showed you the damage formula, and you're already coming up with such great questions! I never realized that teaching could be so rewarding...
Heh heh heh! Well, to be honest, Alfonse told me to ask you that one next time I saw you. I barely even remember the formula.
...You know, this might be the first time I've ever made a bad investment.
Extra Damage Added By Non-Special Skills
There are some skills that will grant extra damage when triggering a special skill. Unlike the special damage bonus discussed previously, this extra damage is not influenced by foes' Def, Res, or bonuses from defensive terrain. The formula is simple:
[Result of Special Damage Formula] + [Extra Damage From Skill]
When Damage Is Mitigated by a Fixed Percentage
Some skills and special skills, such as Pavise and Ice Mirror, can mitigate damage by a fixed percentage. When these skills trigger, the final mitigated damage is calculated using the following formula:
[Damage Including Extra Damage] - ([Damage Including Extra Damage] x [Effect of Damage-Mitigating Skill or Special]) = Final Damage After Mitigation
When Damage Is Mitigated by a Fixed Value
Shield Pulse and other skills can mitigate damage by a fixed amount when they trigger. This fixed amount is subtracted from the calculated final damage using the following formula:
[Damage Including Extra Damage] - [Effect of Damage-Mitigating Skill or Special] = Final Damage After Mitigation